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Author: David I. Meeks
Posted by Matthew McCullough – VP of Product Management, Android DeveloperIn this dynamic and complex ecosystem, our commitment is to your success. That’s why in our summer episode of The Android Show, we’re making it easier for you to build amazing apps by unpacking the latest tools and opportunities. In this episode, we’ll cover how you can get building for Wear OS 6, boost your productivity with the latest Gemini in Android Studio updates, create for the new Pixel 10 Pro Fold, and even have some fun with the new AI-powered Androidify. (And for Android users, we also just dropped…
In a blog post, Instagram discusses how the app takes advantage of the larger iPad screen: Instagram has always been the place where people connect over creativity, and Reels has become a primary way people discover and share entertaining content. With Instagram for iPad, we’ve redesigned the experience to reflect how people use bigger screens today – for lean back entertainment. Now, when you open the app, you’ll drop into Reels, so you can get the entertaining content you love on a bigger screen. You’ll also see Stories at the top, so you can easily connect with the people that…
Posted by Michael Stillwell – Developer Relations Engineer Golden Tile Templates This post is part of Wear OS Spotlight Week. Today, we’re focusing on creating engaging Wear OS tiles with new resources and updated design guidance. Wear OS is all about providing users with the right information at the right time. While a full app is great for immersive experiences, sometimes users just need a quick glance at information or a simple way to take action. Tiles are fast, predictable surfaces that users can access with a simple swipe from their watch face. They are designed for quick, frequent tasks…
Posted by Kseniia Shumelchyk – Engineering Manager, Android Developer Relations, and Rastislav Vaško – Head of Android at Doist Since we expanded Android to smartwatches, Todoist has continually evolved their Wear OS experience. In the latest version of the platform, Wear OS 6, they leveraged Compose for Wear OS to bring Material 3 Expressive best practices to life, refreshing their app’s and tile’s appearance in the process. Todoist and the Wear OS opportunity Todoist is a popular task management application designed to help users organize, prioritize, and complete their tasks across their personal and professional lives the moment they come…
Posted by Michael Stillwell – Developer Relations Engineer This post is part of Wear OS Spotlight Week. Today, we’re focusing on creating engaging experiences across the various surfaces available on the wrist. Developing for the growing ecosystem of Wear OS is a unique and rewarding challenge that encourages you to think beyond mobile patterns. Wear’s design philosophy focuses on crafting experiences for a device that’s always with the user, where meaningful interactions take seconds, not minutes. A successful wearable app doesn’t attempt to maximize screen time; it instead aims to deliver meaningful glanceable experiences that help people stay present and…
Posted by Garan Jenkin – Developer Relations Engineer This post is part of Wear OS Spotlight Week. Today, we’re exploring the wonderful world of watch faces. At Google I/O ‘25 we launched Watch Face Push, a new API aimed at enabling watch face marketplaces for watch and phone. Watch Face Push is now available to develop with and use on Wear OS 6 on devices such as the recently-launched Pixel Watch 4. In this blog post, we’ll show how Watch Face Push (WFP) can be used in a whole host of other ways, including: Dynamically theming a watch face from…
Many iOS games are designed for quick action gameplay that is best suited for the few spare moments in your day. There is a small subset of games that can be played for hours on end. In fact, these games are ones that you set aside time to play to truly savor. Death Road to CanadaGet ready to do whatever you can to survive a road like no other. The game begins by letting you team up, and then its off to your destination. Along the way, you will run into other bands of survivors, car troubles, and of course…
Before we dive into a busy month of September, it’s time to take a look back at the best new games that arrived on the App Store last month. Our top choice is a no-pressure puzzle logic game, Is This Seat Taken? See what else made our list here. Source link
Posted by Garan Jenkin – Developer Relations Engineer This post is part of Wear OS Spotlight Week. Today, we’re exploring how Amoledwatchfaces successfully migrated to Watch Face Format, improving customization, extending battery life, and increasing development speed. Amoledwatchfaces is a leading creator of watch faces for Wear OS using the Watch Face Format (WFF), known for a distinctive information-rich and crisp style. Now well-established on the platform with over 190 watch faces, we talked to Tomáš Marcinčin, owner of Amoledwatchfaces about their successful migration using the format, and the benefits he’s seen in development velocity and performance as a result.…
Posted by Anoushka Mazumdar – Product Manager, and Adam Soutar – Software Engineer This post is part of Wear OS Spotlight Week. Today, we’re exploring the wonderful world of watch faces. Create simple no code watch faces or build complex ones quickly with this Figma plugin We’re thrilled to introduce Watch Face Designer, a new design tool that can empower everyone, from seasoned designers to passionate enthusiasts, to craft watch faces directly in Figma. This Figma plugin works seamlessly on devices running Wear OS 4 or higher. Say goodbye to complex coding and hello to seamless design! Watch Face Designer…