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Author: David I. Meeks
Posted by Garan Jenkin – Developer Relations Engineer Wear OS has a thriving watch face ecosystem featuring a variety of designs that also aims to minimize battery impact. Developers have embraced the simplicity of creating watch faces using Watch Face Format – in the last year, the number of published watch faces using Watch Face Format has grown by over 180%*. Today, we’re continuing our investment and announcing version 4 of the Watch Face Format, available as part of Wear OS 6. These updates allow developers to express even greater levels of creativity through the new features we’ve added. And…
Everybody Shogi is a new take on the traditional strategy board game. Featuring colorful visuals, intuitive controls, and puzzle-style games, you’ll learn shoji in a casual way. There are daily challenges to enjoy and the ability to unlock unique piece designs, and build custom decks. You can play real-time matches against players from around the world or cross play across devices. Source link
Posted by Chiara Chiappini – Developer Relations Engineer This year, we’re excited to introduce Wear OS 6: the most power-efficient and expressive version of Wear OS yet. Wear OS 6 introduces the new design system we call Material 3 Expressive. It features a major refresh with visual and motion components designed to give users an experience with more personalization. The new design offers a great level of expression to meet user demand for experiences that are modern, relevant, and distinct. Material 3 Expressive is coming to Wear OS, Android, and all your favorite Google apps on these devices later this…
Posted by Matthew McCullough – VP of Product Management, Android Developer Today at Google I/O, we announced the many ways we’re helping you build excellent, adaptive experiences, and helping you stay more productive through updates to our tooling that put AI at your fingertips and throughout your development lifecycle. Here’s a recap of 16 of our favorite announcements for Android developers; you can also see what was announced last week in The Android Show: I/O Edition. And stay tuned over the next two days as we dive into all of the topics in more detail! Building AI into your Apps…
Posted by Ben Trengrove – Developer Relations Engineer, Matt Dyor – Product Manager To empower Android developers, we’re excited to announce Android Studio’s new Kotlin Multiplatform (KMP) Shared Module Template. This template was specifically designed to allow developers to use a single codebase and apply business logic across platforms. More specifically, developers will be able to add shared modules to existing Android apps and share the business logic across their Android and iOS applications. This makes it easier for Android developers to craft, maintain, and most importantly, own the business logic. The KMP Shared Module Template is available within Android…
Posted by J. Eason – Director, Product Management The next generation of foldable and wearable devices from Samsung has arrived. Yesterday at Galaxy Unpacked, Samsung introduced the new Galaxy Z Fold7, Galaxy Z Flip7, and Galaxy Watch8 series. For Android developers, these devices represent an exciting new opportunity to create engaging and adaptive experiences that reach even more users on their favorite screens. With new advancements in adaptive development and the launch of Wear OS 6, it has never been a better time to build for the expanding Android device ecosystem. Learn more about what these new devices mean for…
Posted by Mayank Jain – Product Manager and Jomo Fisher – Software Engineer Get ready to upgrade your app’s performance as Android embraces 16 KB memory page sizes Android’s transition to 16 KB Page size Traditionally, Android has operated with the 4 KB memory page size. However many ARM CPUs (the most common processors for Android phones) support the larger 16 KB page size, offering improved performance gains. With Android 15, the Android operating system is page-size-agnostic, allowing devices to run efficiently with either 4 KB or 16 KB page size. Starting November 1st, 2025, all new apps and app…
Posted by Dan Galpin – Android Developer Relations To better support you and provide earlier, more consistent access to in-development features, we are announcing a significant evolution in our pre-release program. Moving forward, the Android platform will have a Canary release channel, which will replace the previous developer preview program. This Canary release channel will function alongside the existing beta program. This change is designed to provide a more streamlined and continuous opportunity for you to try out new platform capabilities and provide feedback throughout the entire year, not just in the early months of a new release cycle. Limitations…
Posted by Matthew McCullough – VP of Product Management, Android Developer Today, Android is launching a few updates across the platform! This includes the start of Android 16’s rollout with details for both developers and users, a Developer Preview for enhanced Android desktop experiences with connected displays, updates for Android users across Google apps and more, plus the June Pixel Drop. We’re also recapping all the Google I/O updates for Android developers focused on building excellent, adaptive Android apps. Today we’re releasing Android 16 and making it available on most supported Pixel devices. Look for new devices running Android 16…
Posted by Mozart Louis – Developer Relations Engineer Today, Android is launching a few updates across the platform! This includes the start of Android 16’s rollout, with details for both developers and users, a Developer Preview for enhanced Android desktop experiences with connected displays, and updates for Android users across Google apps and more, plus the June Pixel Drop. We’re also recapping all the Google I/O updates for Android developers focused on building excellent, adaptive Android apps. Google I/O 2025 brought exciting advancements to Android, equipping you with essential knowledge and powerful tools you need to build outstanding, user-friendly applications…